thank you Rob, i wanted to be sure i wasn't missing something. i'll try something else.
could you comment on the third case bellow ?
1st case :
> Parsing x:Name will set a Name property if it exists (setting x:Name and Name are synonomous).
this one easy, got it.
2nd case : an winFx app
if i put x:Name on a TranslateTransform3D it is added as a property on the code behind partial class .cs.gs
3rd case : loose xaml, ( this one i don't understand )
if i put x:Name on a TranslateTransform3D and have a storyboard targeting it ( this works).
where the x:Name is registered ?
thanks
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