index > XNA Framework

XNA Framework

• Show off your website and/or game!
• Submitting Bugs/Feedback on XNA Game Studio Express (Beta)
• Where to Find XNA Documentation, Including Tutorials and Samples!
• Graphics.Model
• Texture without shaders
• Extremely low Framerate
• Keyboard State and color manipulation of textures
• Analog buttons
• Debugging Problem Windows Vista x64
• d3dx9d.dll
• EffectPool -> Effect -> blocks of SetParameter calls
• Texture diffusing...
• Keyboard Text Input
• Struggling with 3D sound - Anyone got this working?
• Surface.GetGraphics removed from XNA?
• Drawing a simple rectangle
• Problem getting alpha blending to work with point sprites
• Game and GameComponent Feedback
• Problem with a transparent texture
• XNA - Effects / Shaders
• Boot Camp + XNA
• Tutorials of October [Spanish site XNA recursos]
• Matrix.Shadow is gone
• Basic Effect and Alpha blending
• Is it possible to improve the BoundingSOMETHING design?
• Components w/ different timings?
• Unknown Warning
• Xbox libraries/.net
• fx Shader files do not support more than 1 technique?
• DirectX, XNA, Or XNA Game Studio?
• Microsoft.Xna.Framework.Rectangle vs. System.Drawing.Rectangle
• Billboards
• Texture Filtering Problem
• Proper use of GameComponent? (yet another post about them)
• Sound performance problems
• Question regarding best way to design my engine
• Game Components not appearing in Toolbox
• A C++ version of the XNA Framework?
• Building a Class repository but I have Namespace issues.
• Speech / Voice API?
• [IME]how to draw other language type in the XNA?
• Live vision camera
• PDC 2006 Xna framework ?
• Can someone give me some example codes of skinned mesh with conte...
• No way to set the SpriteBatch transform ?
• Ray Ecuation? (collision-response)
• Gray Polygon (DrawPrimitives)
• How do I change the opacity of a sprite?
• How to draw to an offscreen texture (for screen effects and video...
• Absolute and relative mouse movement
• Min. Requirements to PLAY
• Games built on XNA do need XNA framework to run
• Depth of GameComponents?
• Double or Triple buffering help.
• XInput Common controller 32 bit wont install
• Saving screenshots
• XNA professional
• MS should ask the community to work on features for xna!!!
• Multiplayer & C# XNA
• In the final release of XNA i would like to see this!!!
• GamePadButtons
• VertexBuffers and IndexBuffers
• i know very little of programing, but im very interested and have...
• Video of EvoFX engine
• Control as RenderTarget
• keyboard controll of xna
• Physics API on XNA, please vote in Connect
• Efficient rendering
• GameComponent comprised of other GameComponents
• Vertex Buffer Dispose()
• Texture.IsDisposed
• Microsoft.Xna.Framework.Input.Keyboard
• XBox 360 Controller + Windows 2003 Server?
• Pricing questions
• Content Pipeline Interfaces
• Creating VertexDeclaration every frame
• Custom Vertex and Transformed vertices.
• XNA - Redistributable License Clarification Please
• A couple of stupid questions (about Timer's etc)
• Gamecomponent ?
• Where are the D3DPERF methods wrapped?
• Possible mouse bug?
• Speed of XNA - Super Stickman Adventure
• Camera support
• how to change the current stream input ( vertices )
• problem with adding camera input
• Will there be a Beta 2 of framework?
• Next Beta (SKD)
• BUG: Device Created/Reset etc not called back
• 1.) Lock/Unlock vs. SetData/GetData and 2.) predefined vertex for...
• Bounding volumes
• PIX
• Video/Animation Playback
• BackBufferHeight and BackBufferWidth
• EffectParameters
• XNA Book ( In Progress )
• What Does SWM Stand For?
• Text (font) on 3D Mesh
• Any one use Mac Book Pro to develope XNA program ?
• Supported Video Cards
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New Articles

• Games built on XNA do need XNA framework
• how do i create/edit .fx files?
• keyboard controll of xna
• XNA Framework Docs?
• Loading a Texture2D in a specific format
• Files and endianness
• Analog buttons
• Has anyone gotten the CLR Profiler to wo
• Sprite Effects
• Framework proposal and sample code - Gam
• About XNA: Sky, Landscapes and Models
• VMX and SIMD support
• Drawing a simple rectangle
• XNA Framework.dll error after installing
• Ray Ecuation? (collision-response)

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• Drawing part of a texture
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