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D3DX10CompileShaderFromMemory: meaning of pFileName argument

What is the meaning of the pFileName argument in the D3DX10CompileShaderFromMemory function?

The shader is not supposed to be in the pSrcData string?




Pascal Mignot
Pascal Mignot

It?? used to add a filename to the error messages if necessary.

Ralf Kornmann
reply 2

You can use google to search for other answers

 

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