index > Game Technologies: XACT

Game Technologies: XACT

• Is it me, or are XACT notif. events partly broken in the Beta?
• How to play Ogg files in DirectSound with C++??
• Playing drum sounds in succession
• Random Offset and Master Volume
• Audio Skipping in game
• problems auditioning transitions
• Cannot load XACT Data (InvalidDataException)
• Xact to get soudn data
• Play Wave Properties
• Creative X-Fi support
• XACT Audio / Minor Rant
• How to play all sounds in a cue in a row?
• IXACTEngine::GetGlobalVariable crushed application
• How control Sound range that can be listen in XACT tool ?
• XACT Cue Playback Latency vs. DirectSound
• XACT crashes instantly under Vista - fixed by run as admin
• Volume Control In runtime....
• unknown error code
• How replay music in XACT??
• InvalidCueException
• Auditioning not working on Windows
• GetCue - Duplicates Sound Buffer?
• XACT and occlusion
• Who is using XACT?
• Pause to Stop = Bug?
• ADPCM looping
• Getting cue names
• XACT Exceptions/Bugs
• VersionNotFoundException
• XMA on windows?
• IXACTEngine::GetRendererCount memory overwriting
• Emitters and Distance Question
• XACT build files only in Xbox folder
• SetChannelVolume
• Capturing microphone in Managed DirectX 10 (2.0.0.0)
• how change pitch of playing sound?
• CreateInMemoryWaveBank returns -1966669817
• Question for CreateInMemoryWaveBank
• Failed to Prepared the Streaming Cue - XACTENGINE_E_NOWAVEBANK
• Debugging w/ XACT in a proj
• XACTENGINE_E_FAIL on XACT3DApply() call
• Samurai Colossus
• XWB/XSB opening and extraction
• IXACTEngine_GetRendererCount bug
• Linker errors
• Interactive Audio Variation / Transition auditioning?
• .XWB file format
• XAct and mp3
• Unable to get SetChannelVolume to work
• Xact in combination with MDX?
• XACT on Win2000 ???
• XACTENGINE_E_INVALIDDATA due to wrong version being used
• XACT question pertaining to ambient soundscapes
• XACT Functionality Questions.
• .XSB file format
• can i implement XACT_CALLBACK_NOTIFICATION function in a c++ dll
• how to define the vertical position of an object by using a pair ...
• fail of create xact engine
• XACT Beta?
• RTW release?
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New Articles

• Play Wave Properties
• Playing drum sounds in succession
• XACT build files only in Xbox folder
• XACT question pertaining to ambient soun
• How control Sound range that can be list
• .XWB file format
• XACT Beta?
• GetCue - Duplicates Sound Buffer?
• XACTENGINE_E_INVALIDDATA due to wrong ve
• ADPCM looping
• fail of create xact engine
• Unable to get SetChannelVolume to work
• Creative X-Fi support
• How to play Ogg files in DirectSound wit
• Linker errors

Hot Articles

• How to play all sounds in a cue in a row?
• Xact to get soudn data
• SetChannelVolume
• Xact in combination with MDX?
• fail of create xact engine
• XMA on windows?
• XACT question pertaining to ambient soun
• Playing drum sounds in succession
• XACT on Win2000 ???
• XACT and occlusion
• Volume Control In runtime....
• Creative X-Fi support
• XACTENGINE_E_FAIL on XACT3DApply() call
• XACT Exceptions/Bugs
• XACT Cue Playback Latency vs. DirectSound

Recommend Articles

• fail of create xact engine
• XACT Functionality Questions.
• XACTENGINE_E_INVALIDDATA due to wrong ve
• Auditioning not working on Windows
• Linker errors
• how to define the vertical position of a
• XACT Beta?
• Creative X-Fi support
• unknown error code
• XACT Cue Playback Latency vs. DirectSound
• InvalidCueException
• problems auditioning transitions
• How control Sound range that can be list
• How to play Ogg files in DirectSound wit
• .XSB file format