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Game Technologies: Graphics
Draw without to use lock
How I can quickly draw into texture with alpha? C#
Meaningfull exception information
Screenshot in windowed mode occluded by other windows!
AudioVideoPlayback.Video.RenderToTexture() Problem
Is there a bug in DrawIndexedPrimitives using a rendertarget?
[GDI+] Getting the "reverse" matrix of a Transformation
.x mesh file loading spend too much time, any solutions?
WORLDVIEWPROJ semantic
RE: dxt5 Image save
2D application using D3D - zoom and navigate
combine c++ and c#
Learning Direct X
weird problem comparing two vertexbuffer
vertex color doesnot work
Shader data flow questions
How to draw an arc between two points
Tell the best way to store vertices....
Very Very Simple but couldnt find out
Software renderer for Managed DX9?
August Update Developer Runtime
how to display text mesh without lights.
question on half vs float in hlsl
Indexed vertex blending - MaxVertexBlendMatrixIndex
WOW's BLP loading problem
DirectX - Haven't a clue
Performace: can't this thing draw any faster?
PSP-like Background
Exporting Max Cloth animation data and applying in game by vertex...
DXT5 and Vb.net
No Fixed Function At All?
High Dynamic Range question...
How create device without window?
Reading texture from a stream
Strange shader optimization bug.
Video/Animation Playback.
Problem with D3DTTFF_PROJECTED and texm*
Hi, New Question... About CreateWindowex...
Performance Question
Extracting the transformation matrix for a subobject in a mesh
Collusion Detection for different objects of same mesh file
D3D_DEBUG_INFO
Directx symbol files
Shadow Volume Example
How can I convert a DirectX surface to a bitmap?
How make a DirectX app runs on Windows Forms (using C++)
Problem with vertex/index buffers for rendering simple 2d quads -...
really strange problem with pixel shader!
Losing Background Surface
OpenGL performance in 2.0
A box wasnt shown
Problems with zooming (2D-Text and Line-Class)
Direct3D - how to render a simple bitmap ( Draw2D ) transparently...
moving camera around the world.. like a 3D shoter first person lo...
Designing and using a mesh with many subsets
How to create a small 3D Universe?
Beginner shader question - I'm missing something obvious
SDK Error when running (Debugging) application
Create an image with Direct3D
how to get position(lines and columns) of a pixel from HLSL?
get stencil buffer
Multiple render resolutions for variuos renders
Problem with GDI+
Minimizing state changes on the GPU.
Multi-sampling and MRT ???
How to grab the screen picture and make a video
HELP! sampler state not being set inside fragment file
direct3d retained mode: upgrading to IDirect3DRM3 from IDirect3DR...
texture fetch and shader math execution time in special cases
Render to a Video output #_#
XNA GameStudio Express: Calculate Normals
C# + Direct3D -> DrawEllipse / FillEllipse ?
Convert from OpenGL right-hand coordsys to Direct3D left-hand
Direct3D Retained Mode Documentation
z-order: best sort algorithm
Can one fill a polygon with a transparent color
Particles and programmable pipeline
Generate D3D-Texture from System-Memory-Data ?
using a .X file
ComputeTangentFrameEx adds a lot of vertices?
Getting unmanaged device pointer from MDX2.0 Direct3D device
Swapping function
Mesh.Save lost attributetable information
SEHException on Device.Reset
Problem creating a render target.
Creating several Mesh-Objects from only one file.
Terminating a Direct3D process.
Help on some shader issues
Very confuse lost device
RegisterTemplates
Matrix Scaling and Rotating on Meshes
Problem with orthogonal projection
Managed Direct3D Mobile - Does not load a mesh?
Dramatic memory leak in DrawText
ALPHABLEND Problem when using "Front to Back" order to ...
Does DirectX have the OpenGL equivalent of Display lists?
2D FillRegion Performance on Large Region
Problems with MDX 2.0
Need an alpha blend which relates to something in the background
Drastic FPS fall,when rendering QUAD
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read and write to the mesh vertexbuffer
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HLSL "function" annotation and
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