index > Game Technologies: DirectX 101

Game Technologies: DirectX 101

• DX SDK october 2006?
• DirectX Questions... Problems with .lib and ddraw.h
• Rotating sprites center
• AudioVideoPlayback: How to access owner events (click,doubleclick...
• Depth Testing (Z Buffer) not working, tried everything.. HELP !
• I Too, Have A DX Problem
• 24 Bit Playback Using DirectSound - Please Help Me (Nearly Beggin...
• Packet Clog with DirectPlay
• DirectX book
• 2D shooting game (Newbie questions)
• Problem while installing Direct X 9.0c
• I cant Install Directx 9.0c December 2005 dsound.inf problem
• How to monitor microphone input level?
• Analog stick values not smoothly changed
• Communicating with C++ DLL
• sprite, 8 to 9
• The HLSL Workshop from the SDK
• DirectX Events
• Toon shader question
• Speech
• 3d cube plus basic shader rendering problem.
• Problem with DirectX 9.0c
• C# Exception Assigning an Index Buffer
• Input Gain
• x file terrain.
• DrawuserPrimitives doesn't paint correctly
• Heightmap Collision testing
• .X file - Retrieve vertex and normal information
• Video Tutorials
• Streaming directly from mic to speakers using DirectSound
• Getting all players of a session
• How do i learn to write games for the xbox 360
• Problems with SDK August 2006
• How not to display debug FPS in videos
• How to use LockFlags.Discard and LockFlags.NoOverWrite?
• Sprite Draw2D Performance
• The Relation Of Math And DirectX?
• Rotate PointSprites possible?
• directinput not working!
• C# and soundcard
• OpenGL's modelView to DirectX World matrix
• 2nd device reset getting InvalidCallException.
• DirectX Integration With MSVS2005
• Some questions about directx transform
• Flickering MDX Window/Form
• Problems with DirectDraw
• RenderMonkey import programmer problem
• Record from microphone and play
• [MDX 1.1] How Do I Unlink Frames before calling Frame.Destroy()?
• Joystick Values not correct
• Simple 2D with D3D9
• Creating a window in an ActiveX control
• How to update from Texture.Lockrectangle
• Multi-texturing a mesh
• How to compile to run on all Windows Machines
• How can configure DirectX sdk in VC.NET environment for running d...
• I get an error when using DirectX functions
• Error with DirectPlay
• Add Framework?
• dual screen mouse
• [MDX] Device errors while using DX SDK sample framework
• Avoiding the use of d3d9.lib and others
• download DirectX 7.0 sdk
• A Managed DirectX9 UserControl on a web application
• d3d9.h error
• Msg msg = {0}; syntax
• CModelViewerCamera: Rotation
• Does LPD3DXMESH have built in values I can adjust manually?
• concept of games
• Direct Music - Interactive / Dynamic Music Resources Needed
• DirectX merge module for windows installer
• Managed DirectX Deployment issues.
• MDX1.1, MDX2.0, XNA confusion
• Pitchs and microphone
• D3D prepare triangle buffer in thread
• Change Material on one face of large mesh.
• Beginning from what release of the DXSDK is the final release of ...
• create a new project for directx
• DXViewer source compilation
• Managed Direct3D available to the IE .NET Runtime Host?
• What program would be good to start making games using direct X?
• IT'S ALIVE!!! But now what?
• DirectX performance issues, multithreaded
• Texture alpha channel problem
• DrawUserPrimitives with GraphicsBuffer
• I cant download directx sdk!!!!
• ARGH!
• How do I use IDirect3DDevice9 interface
• Languages
• C# vs C++
• DXUT: cannot change text color of a StaticControl
• Why won't it accept the D3DXMATERIAL9 declarations?
• DirectInput what is the deal with this?
• capture audio
• transformations on mesh primitives.
• Double Buffering, Managed DirectX
• The lights have gone out! Help!
• Full Screen how?
• How can I play Audio Using DirectX.AudioVideoPlayback
• Video Background for Menus
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